

It closes down the viability of smaller elements on the table. It's very difficult to balance units of fewer number into a system where taking all or nothing is basically encouraged and where big infantry blocks just get better and better the more points you put into them.


The downside though is that it can push out middle-weight and elite unit blocks in favour of simply flooding the board with cheaper core infantry. This isn't bad in itself because it allows big infantry blocks to be viable. One problem with it is that it greatly encourages you to take full unit blocks and makes them more and more efficient the bigger they get. I'd also argue that there could be a more holistic response actual scenario objectives and victory mechanics in WHF could certainly have offered more variety in order to give a better representation of unit 'value' over just how good they were at killing things.ĪoS had that during 2.0. If anything I'd hope TOW is going to err more towards the lower model count end of the scale anyway (more 4th/5th Edition then 8th.) and the diminishing returns of sinking points into big footprint units is more pronounced. I push back on the argument that those extra models are just providing additional static CR, particularly at the more elite unit end of the spectrum. Sure but, to an extent you can bake that into the actual points and it's somewhat reflected in the respective unit sizes. The explanation Alessio gave as to why points per model was poor is because the value of a Chaos Warrior hitting people is substantially higher than the value of one standing around providing 20%of a single point of static CR, at at the very least it would be a better reflection to price for additional ranks rather than additional models. Even at a bare minimum it's extra wounds before you're eating into the potential for reducing that +3 CR 'ranks' result and that's only looking at bigger blocks of infantry. JimmyWolf87 wrote: Apparently I was playing a very different game then because the notion that extra bodies in units did nothing more than provide a static CR bonus is pretty nonsensical to me.
